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GameDesignArk4


1. Layered Development Schedule Archive (created Feb 14th, 2005, 9am)

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1.0.1. Functional Minimum - Thr Feb 24

NB: We have 1 week to complete the functional minimum. -- spoon, 2/13 4:40pm

We are only going to focus on the supermarket level.

1.0.2. Low Target - before Mar 24

1.0.3. Desirable Target - by Mar 24

Maybe add some poeple interaction.

1.0.4. ALPHA RELEASE - Apr 19

Produce version for playtesting.

1.0.5. High Target

Better graphics.

1.0.6. Extras

Extra levels.

As an extension of the idea where Verne helps us look at human culture from a different perspective, I would love to add in a soundtrack of noises in a supermarket. For example, when he goes past different people, he catches their dialog about rising prices, making dinner, having friends over, children asking for snacks, etc. That is, I want Verne (and the player) to "discover" the truly social experience of going grocery shopping. But sound is a difficult one, so maybe I can just make mention of this in the proposal and earn us brownie points that way. :) -- spoon, 2/13 4:40pm