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ProgressReport2


1. Archived 3/29/05

3/29/05 2:35pm.

Return to the original GameDesign page.

2. Progress Report due Tuesday 3/29

Hey guys, I'll put together the progress report (it's only a page of text), but I need your feedback on some questions.

1. What has proven to be harder (or easier) than expected with the game?

2. Discuss the implementation challenges faced.

3. Were there aspects that you wanted to build but were unable to do so?

4. What design revisions have been made to the game as a result of what we've learned with the implementation?

3. Development Schedule


Low Target (March 29, 5 days)

Progress report due.



The following schedules have yet to be updated

Desirable Target I (April 5, 1 week)

Desirable Target II (April 12, 1 week)

Alpha Release (April 21, 1 week)

Optional:

4. Textures

Floor tile. http://students.haverford.edu/spoon/gd/textures/floortile.bmp

Photo texture from Yuna

http://www.student.brynmawr.edu/students/ypark/gameDesign/jam_shelf.bmp

Photo texture from Yuna

http://www.student.brynmawr.edu/students/ypark/gameDesign/wine_shelf.bmp

incomplete shelf texture http://students.haverford.edu/spoon/gd/textures/shelf.bmp

images of different shelves:

http://bubo.brynmawr.edu/~y2park/yogurt.jpg http://bubo.brynmawr.edu/~y2park/meat.jpg http://bubo.brynmawr.edu/~y2park/frozen.jpg http://bubo.brynmawr.edu/~y2park/dairy.jpg http://bubo.brynmawr.edu/~y2park/cereals.jpg http://bubo.brynmawr.edu/~y2park/vegetable.jpg http://bubo.brynmawr.edu/~y2park/water.jpg http://bubo.brynmawr.edu/~y2park/food.jpg http://bubo.brynmawr.edu/~y2park/cans.gif -ypark 3/27 2:35pm

5. Supermarket Section Divisions

http://bubo.brynmawr.edu/~y2park/layout.gif

-yuna 12:25am 3/27

6. Bird-eye-view

http://bubo.brynmawr.edu/~ibutoi/GameImages/fullMap.jpg

we want more realistic map. and here's an example of a real supermarket. http://bubo.brynmawr.edu/~y2park/sainsburys.gif

-no walls should be without shelves, there should be as mores shelves than what we have. I'll come with modified map tomorrow. -- 3/23 yuna

7. Screenshots

Normal view

http://bubo.brynmawr.edu/~ibutoi/GameImages/screenShot1.jpg

View from above that anables the user to see behind shelves. http://bubo.brynmawr.edu/~ibutoi/GameImages/screenShot2.jpg

Another part of the supermarket http://bubo.brynmawr.edu/~ibutoi/GameImages/screenShot3.jpg

8. Sprites

Verne

http://students.haverford.edu/spoon/gd/verneillustrated.gif

Bottle

http://students.haverford.edu/spoon/gd/jar.gif

Packet

http://students.haverford.edu/spoon/gd/packet.gif


style guide

9. Menus

1. title page options:

http://www.student.brynmawr.edu/students/ypark/gameDesign/title_red.GIF [WWW]http://www.student.brynmawr.edu/students/ypark/gameDesign/vampire_title1.bmp

http://www.student.brynmawr.edu/students/ypark/gameDesign/title_r&b.JPG [WWW]http://www.student.brynmawr.edu/students/ypark/gameDesign/vampire_title2.bmp

2. menu look:

http://www.student.brynmawr.edu/students/ypark/gameDesign/menu.GIF [WWW]http://www.student.brynmawr.edu/students/ypark/gameDesign/menu1.bmp

10. To Do List


OUT OF DATE


Changes in bold.

http://students.haverford.edu/spoon/gd/done.gif Layout

Movement

CONTROLS

Story

Sprites

Graphics

Items

Shoppers

Vampire

Radar

11. Archives


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