From danbmil at andrew.cmu.edu Fri Mar 4 15:43:25 2005 From: danbmil at andrew.cmu.edu (Daniel B Miller) Date: Fri Mar 4 15:37:13 2005 Subject: [Pyro-developers] build problem: Gazebo, ODE, opcode.h In-Reply-To: <42229BBA.2020505@brynmawr.edu> References: <2713.209.172.121.194.1109288623.squirrel@209.172.121.194> <42229BBA.2020505@brynmawr.edu> Message-ID: <33997.209.172.121.194.1109969005.squirrel@209.172.121.194> hi -- I am building pyro 3.6.1, and *almost* everything is working (took me a while, but that's another story). Right now what doesn't work is gazebo's terrain modeling, for instance the grass in clodbuster.world. It appears from gazebo docs and my config output that I am not compiling a library called 'opcode'. Initially I have been using ode 0.039 and gazebo 0.4.0, both taken from the download site. Try as I might, following various hints on the player/stage site, I cannot get gazbeo to configure without saying that Opcode is disabled. I tried moving to gazebo 0.51 and ode 0.5, but that breaks pyro! Any thoughts on this problem would be appreciated. Thanks in advance, -- Dan Miller Faculty Research Associate Carnegie Mellon West From dblank at brynmawr.edu Fri Mar 4 16:53:20 2005 From: dblank at brynmawr.edu (Douglas S. Blank) Date: Fri Mar 4 16:47:09 2005 Subject: [Pyro-developers] build problem: Gazebo, ODE, opcode.h In-Reply-To: <33997.209.172.121.194.1109969005.squirrel@209.172.121.194> References: <2713.209.172.121.194.1109288623.squirrel@209.172.121.194> <42229BBA.2020505@brynmawr.edu> <33997.209.172.121.194.1109969005.squirrel@209.172.121.194> Message-ID: <4228D8D0.7070703@brynmawr.edu> Daniel, You might want to have a look at: http://emergent.brynmawr.edu/emergent/Pyro4Installation but only the section on OPCODE. The rest of these instructions are for the new Pyro4 version, which is mostly working. We should have a initial version of Pyro4 to work with the new Player/Stage/Gazebo and with new install tools ready next week. If you want, you could get ready for the next version of Pyro by following these directions. By the time you are ready, we should have Pyro ready. -Doug Daniel B Miller wrote: > hi -- > > I am building pyro 3.6.1, and *almost* everything is working (took me a while, but that's another story). > > Right now what doesn't work is gazebo's terrain modeling, for instance the grass in clodbuster.world. It appears from gazebo docs and my config output that I am not compiling a library called 'opcode'. > > Initially I have been using ode 0.039 and gazebo 0.4.0, both taken from the download site. Try as I might, following various hints on the player/stage site, I cannot get gazbeo to configure without saying that Opcode is disabled. > > I tried moving to gazebo 0.51 and ode 0.5, but that breaks pyro! > > Any thoughts on this problem would be appreciated. Thanks in advance, > -- Douglas S. Blank, Assistant Professor dblank@brynmawr.edu, (610)526-6501 Bryn Mawr College, Computer Science Program 101 North Merion Ave, Park Science Bld. Bryn Mawr, PA 19010 dangermouse.brynmawr.edu From dblank at brynmawr.edu Wed Mar 30 00:19:06 2005 From: dblank at brynmawr.edu (Douglas S. Blank) Date: Wed Mar 30 00:10:51 2005 Subject: [Pyro-developers] The road to Pyro4 Message-ID: <424A36CA.1010206@brynmawr.edu> Pyro4 is nearing completion. We're actually waiting on some pieces in Player/Stage/Gazebo to get wrapped up. Specifically, here is what is currently NOT working in Player/Stage/Gazebo: - bumpers aren't working - grippers aren't working - the pan-tilt-zoom needs to be checked - new communication model needs to be checked - camera in gazebo leaves leftover bytes for some reason - need to check new Player on real robots Also, some pieces that we hope will get added to P/S/G: - a noise model in odometry - a noise model in sensor readings - simulated lights and sensors (for Braitenburg Vehicles) - have a PLAYERPATH so that users don't have to copy all of the include files into their directory If anyone would like to help the P/S/G group wrap these up, we all would be appreciative. We don't have a Pyro4 release yet, but we do now have something that finally fell into place: anonymous CVS. This means that you can always and instantly get the latest/greatest bleeding edge of Pyro. You can read more about anonymous CVS at: http://emergent.brynmawr.edu/emergent/PyroDeveloperCVS and Pyro4 Installation notes at: http://emergent.brynmawr.edu/emergent/Pyro4Installation Warning: Pyro4 is currently using P/S/G out of their CVS, and you'll need Pyro4 out of our CVS, so this stuff is very bleeding edge. Beware! -Doug -- Douglas S. Blank, Assistant Professor dblank@brynmawr.edu, (610)526-6501 Bryn Mawr College, Computer Science Program 101 North Merion Ave, Park Science Bld. Bryn Mawr, PA 19010 dangermouse.brynmawr.edu